Feeding Your Passion

Being well fed is not exactly the best time to code. By ‘well fed’ I mean really well fed–four hour long lunch well fed, Lynda’s birthday lunch at our favourite restaurant well fed.  Now it’s time to digest, be introspective and generally not move about much.

Not surprisingly for us there were only really two topics we discussed over lunch: the food and games, specifically the game Lynda is working on.

Looking back at the conversation, I am struck by just how much she loves her current project, the creative process, the story, the art–the list is endless and I came to the realisation that I don’t love mine.

That’s not a good thing to realise. If I don’t love it, can’t put my passion into it, then it’s hard to expect anyone else to be passionate about it either. Time to have a good long talk to myself about re-evaluating my game.

So, Self, where is the passion? Hrm (not making eye contact) never had it. This was to be a quick learning process, a means to an end, a way to reacquaint myself with the coding process, learn about mobile development, publish it and then get onto the real games projects.

First lesson: Making games is hard and contains lots of different jobs.

So, Self, why not just shelve the project and move to a real game? But… but what I have so far works! The swipey thing that took me hours to make work, the physics to make the blockie things bounce just right took ages and don’t even get me started on the Facebook integration–it was awesome to see that first wall post go through. Ah… my passion is not the same as Lynda’s passion. Oh… I see what I did there.

Second lesson: People make and play games for different reasons. Passion comes in different forms.

So, Self, if you’re not about to fire up a room with enthusiasm like Rami Ismail did at GCAP14, speaking about his indie experiences, Trent Kusters painting his beautiful word pictures about Armello at Sydney Vivid festival or even your wife speaking at birthday lunch date 2015, what will you do? I am going to realise that those people inspire me but I don’t need to walk the same paths to be passionate about my games. I need to focus my passion for making the technical side of things work, finish this GAME and start another one full of technical challenges.

Third lesson: Just finish the damn thing.

Bonus lesson: Never eat anything bigger than your head unless there is an accompanying wine.

Coming soon: my fun take on a block match game, done my way, full of technical challenges you will never see, and I am proud of that.